P+ - Giga Bowser - Subaction - LandingHeavy
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
Stats
IASA: |
8 |
Hitboxes active: |
1-2 |
Hitbox set 0 hits: |
1 |
Subaction Index: |
0x32 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:1-2
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
1 |
6 |
40 |
100 |
270 |
Normal |
Kick |
4 |
4 |
4 |
|
0 |
2 |
6 |
40 |
100 |
270 |
Normal |
Kick |
4 |
4 |
4 |
|
0 |
3 |
6 |
40 |
100 |
270 |
Normal |
Kick |
4 |
4 |
4 |
|
Scripts
Main
- if ((InternalConstantInt(PreviousAction) GreaterThan scalar(65)))
- IfStatementAnd ((InternalConstantInt(PreviousAction) LessThan scalar(75)))
- Armor { armor_type: Unknown(4), tolerance: 40.0 }
- FrameSpeedModifier { multiplier: 2.0, unk: 0 }
- else
- CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 270, wdsk: 0, kbg: 100, shield_damage: 4, bkb: 40, size: 6.0, x_offset: 0.0, y_offset: 2.0, z_offset: 9.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 270, wdsk: 0, kbg: 100, shield_damage: 4, bkb: 40, size: 6.0, x_offset: 0.0, y_offset: 2.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 3, set_id: 0, damage: Constant(6.0), trajectory: 270, wdsk: 0, kbg: 100, shield_damage: 4, bkb: 40, size: 6.0, x_offset: 0.0, y_offset: 2.0, z_offset: -8.9984, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
GFX
- SyncWait(0.1)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 42, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(6.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 12, graphic: 8, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- AsyncWait(4.0)
- SoundEffectOther1(6662)
- SoundEffect1(6699)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- ScreenShake { magnitude: 2 }
- AsyncWait(5.0)
- Rumble { unk1: 14, unk2: 0 }